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Some thoughts about design - it's mostly about ideas

Submitted by Jakob on 17 May, 2006 - 03:56.My Blog | Cognitive Science | Human-Computer Interaction | Usability | Web Design

A lot of people have asked me how I come up with ideas for new designs. While I can't offer a generic recipe for getting ideas and turning them into design solutions, in this article I've tried to express my own thoughts about working creatively. Interaction design research today is very focused on developing methods for establishing and creating so called design spaces that support the creation of good design solutions. I approach web design in a similar fashion however not necessarily in such a theory-based manner.

When spammers strike back

Submitted by Jakob on 15 May, 2006 - 19:45.My Blog | Internet

You might have noticed more and more spam getting through your email filters these days. If you ever read one of these spams you might have seen that instead of text, these spams contain images that are attached to the email. Since OCR (Optical Character Recognition) is decent at best there's no method presently to automatically identify these messages based on their content. However what is highly ironic about it is that anti-spam software has used the same method to stop spam and prevent automated sign ups at websites and forums by so called spambots that post junk and advertising. The hunted is now using the weapon of the hunter...

More template design guide updates, more info on .cfg files

Submitted by Jakob on 14 May, 2006 - 14:22.My Blog | phpBB | Templates, Themes and Skins

After publishing the last two parts of the guide I realized there was not much written about cfg-files and what they're used for so I added another chapter to the guide. This chapter, called "Some .cfg file magic", explains how .cfg-files work and how you can use them to create some cool effects.

The phpBB Template Design Guide updated

Submitted by Jakob on 14 May, 2006 - 00:46.My Blog | phpBB | Templates, Themes and Skins

The phpBB Template Design Guide was updated today and the last two parts were added. Parts four and five cover some common questions, problems, general advice as well instructions on how to export, distribute and support your template. I've tried to share the things I've learnt over the years I've been working with phpBB and designing as well as releasing templates.

A different perspective on the music filesharing debate

Submitted by Jakob on 13 May, 2006 - 13:18.My Blog | Music | Politics & Society

The debate on filesharing is heavily polarized and seemingly dominated by two camps; the record companies with their signed artists as allies attempting to come off as guardians of justice forming the vanguard of an army of lawyers marching on the supposedly anarchistic, irresponsible filesharers. I think this view, which is popularized through media, is extremely inaccurate and is an obstacle in every attempt to try and understand the issue and its underlying causes. Filesharing was inevitable and is here to stay, in fact its success is in part due to record companies' strategies.

Problems are good for one thing: fixing

Submitted by Jakob on 9 May, 2006 - 20:11.My Blog | Drupal

When I added the Dreamfall review yesterday I realized certain things did not work as they should, and after investigating the problem further it turned out that there was a problem with blog type nodes. After receiving good advice in the #drupal at irc.freenode.net I began to troubleshoot, and in the process found a great way to set up a staging version of my site for testing new code and modules.

Dreamfall - beautiful and bittersweet but a journey that ends too soon

Submitted by Jakob on 8 May, 2006 - 15:09.My Blog | Computer & Video Games | Reviews

I just finished Dreamfall, the sequel to the highly acclaimed game The Longest Journey. I have some mixed views and feelings regarding the game, but in summary I'd say it is beautiful, mesmerizing but also utterly confusing. It is a game that pushes the limits in many ways, visually and mostly when it comes to its narrative form. This game is more like a journey, an interactive movie that pulls you in and gets into your heart, which is why the separation in the end is so painful.

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