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"The Legend of Kyrandia I" in terms of flow and pleasure

Submitted by Jakob on 29 September, 2006 - 15:42.My Blog | Computer & Video Games | Human-Computer Interaction | Psychology | Usability

I occasionally indulge in computer games. It is not something I do regularly, but I'm always on the lookout for new titles that seem promising and spend my money on those instead of buying what's popular. I love the games that do not get as much attention as they deserve, but are brilliant and in many ways better than the big selling titles. Sometimes I play old games, often adventure games, just to marvel at the graphics or at what the game creators achieved with the limited hardware they had in those days. One of my all time favorite classic titles is the first of the Kyrandia games from Westwood Studios.

Dreamfall - beautiful and bittersweet but a journey that ends too soon

Submitted by Jakob on 8 May, 2006 - 15:09.My Blog | Computer & Video Games | Reviews

I just finished Dreamfall, the sequel to the highly acclaimed game The Longest Journey. I have some mixed views and feelings regarding the game, but in summary I'd say it is beautiful, mesmerizing but also utterly confusing. It is a game that pushes the limits in many ways, visually and mostly when it comes to its narrative form. This game is more like a journey, an interactive movie that pulls you in and gets into your heart, which is why the separation in the end is so painful.

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